FlashRequied.

So we've been chugging away and are fast approaching our gameplay complete deadline, at the end of the month. At that point, all the major gameplay systems will be in and baked, and we'll spend a focused amount of time polishing them up and fixing any egregious issues, before moving into the final balance, testing, and bug-fixing phase.

Speaking of gameplay systems, I thought I'd talk a little bit about the party combat in DS2. We've made a major decision since DS1 to move away from a full autonomous party and to focus the major actions of combat around a single character within the party instead. Along with that focus, we continue to provide lateral control over the rest of the party, for certain specific kinds of interaction.

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